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Play Rummy & Skill Games online

 
RummyRoyal, the Home of Online Rummy Games, is a dynamic online Rummy community featuring a suite of fun, exciting and skillfully challenging Rummy games. RummyRoyal offers the first ever multi-player online Rummy to a global community of Rummy lovers, beginning players, and online gamers searching for new and sophisticated gaming experiences on the Web. RummyRoyals founders set out to enhance and improve the quality and variety of online Rummy by developing an innovative and advanced downloadable application with the latest technology. RummyRoyal, owned and operated by R.M. Royal Media Ltd., has developed a total user-friendly interface and easy-to-follow online tutorials (for fun or real players) that make learning and playing Rummy games fun and easy for the entire family. RummyRoyals unique line-up of online games includes Traditional Rummy, Gin Rummy, Oklahoma Gin, Kalooki 51, and Kalooki 40 definitely something for everyone to enjoy!

Ring Rummy Games

Ring Games, the closest thing to playing a quick casual game of Rummy offline, are a simple way to enjoy Rummy games when you just need a quick fix for a one, two or three-round game. Players are also not able to be eliminated from a Ring Game like they are tournament play. Points are counted at the end of one, two, or three rounds of play and the winner is the player with the fewest points.

Single-Table Rummy Tournaments

Single-Table Tournaments are a face-paced way to enjoy tournament play as 2-4 players compete for a larger pool prize. Players who reach the maximum number of allowable penalty points after several rounds are eliminated, and the remaining players share the prize.

Multi-Table Rummy Tournaments

Multi-Table Tournaments are designed to enable a large number of players to compete for a large pool prize. These tournaments test a players ability to hang in there until the exciting conclusion, exercising a level of grit, patience and strategy over a longer period of time compared with the shorter Ring Games & Single Tourneys.

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Guaranteed Rummy prize money

RummyRoyal Guaranteed Tournaments are popular for good reason. In general, the number of people and their total stake amounts determine the pool prize. With Guaranteed tournaments, if the total stake amount does not add up to the Guaranteed prize, RummyRoyal makes up the difference. The Guaranteed prize is truly guaranteed; unless of course the total stake amount surpasses the pre-determined prize. In that case, the prize increases accordingly.

Rummy promotions & Cash Prizes

RummyRoyal rewards its community of players with weekly and monthly special promotions and events. With built-in and special bonuses for depositing players as well as instant and automatic free cash awards, RummyRoyal provides a host of incentives and prizes to its members. Players are also awarded for inviting friends to play and new depositing members are automatically awarded a 100% Welcome Bonus!

Rummy Royal Customer Experience

RummyRoyal offers the best customer service available and keeps in touch with its community through chat rooms and forums making a constant effort to enhance and improve the customer experience at all times. RummyRoyals dedicated staff of experienced industry professionals knows that its the players who keep the excitement and energy flowing in the game rooms and keeping an eye and ear open for player feedback and suggestions.

Rummy is a popular skill game

Rummy, the 3rd most popular game in the world, is a game of skill and strategy where players are able to lean on chance and probability to win. Rummy players must be calculated and strategical at every move constantly observing the opponents activity in order to determine the best course of action at every step of the way. The element of skill not only keeps RummyRoyal games exciting and challenging, but the games mental stimulation keeps players coming back again and again.

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Gin Rummy Rules


Gin Rummy is a skill-based card game for 2-4 players. The game is played with one standard deck of 52 cards. In a 2 player game each player is dealt 10 cards. In a 3-4 player game, each player is dealt 7 cards. The goal in Gin Rummy is to be the first player to get rid of all the cards in your hand, by melding them into sets and runs and laying them down. A "set" contains 3-4 cards of the same value, while a "run" consists of 3 or more consecutive cards of the same suit. The players must begin a turn by drawing a card either from the stick or discard piles, and adding it to their hand. To complete their turn, players must discard a single card from their hand onto the discard pile. There are three ways to win a round of Gin rummy: Gin, Knock and Undercut. Gin - is when players meld all the cards in their hand, laying them down on the table at once and discarding their last card onto the discard pile - while having no deadwood (unmatching cards) left. Knock - is when players meld all the cards in their hand and their deadwood count's total equals 10 or lower. Finally, Undercut - is when players' deadwood count is equal to the Knocker's or lower. After players Gin, their opponents may lay their melds down onto the table, to decrease their deadwood count and therefore reduce their amount of penalty points. After players Knock, their defeated opponents may lay their melds down onto the table, and add matching cards to the Knocker's original melds only. Therefore, the Knock move provides the defeated players with an opportunity to reduce their amount of penalty points far more than Gin. The winners of multi-round Gin Rummy games are the players to accumulate the highest amount of points. Gin is the move that rewards the winner with the highest amount of points. Players who Gin are rewarded with 25 points, while their defeated opponents receive double the amount of their deadwood count as penalty points. Undercut rewards the winners with 20 points, and their defeated opponents receive the difference in the counts of the winner's deadwood and their own - as penalty points. The last winning move is Knock. This move rewards the Knocker with 10 points, and his defeated opponents are all credited with their deadwood count minus the Knocker's deadwood count as penalty points. In Gin Rummy, Aces count as 1 point and all the face cards are worth 10 points, while all other cards are worth their face value.

Gin Rummy Strategy

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Gin Rummy is a classic skill-based card game that leaves much room for personal rummy strategy. The following tips can be seen as a list of basic guidelines that can help unravel some of the game's basic elements that incorporate the use of skill. A single standard deck of 52 cards is used in Gin Rummy. This determines certain aspects of the game as well as dictates some guidelines you want to pay attention to. First, since only one deck of cards is being used, in case a card you need has been discarded onto the discard pile while you cannot pick it up, note that it is not likely to show up again in this round. Therefore, you might want to reconsider your melding strategy accordingly.
In addition, a Gin Rummy round is usually over after half way through the deck, therefore, at this stage you might want to get rid of any high cards that do not match any of your melds to reduce your deadwood count. When drawing cards, it is advisable that you pick up cards from the stock pile rather than the discard pile. This way your opponents will have a much harder time keeping track of the cards in your hand. Another good reason to draw cards from the stock pile is related to the hands of your opponents. Since the cards discarded onto the discard pile are cards your opponents do not need, by picking up cards from the stock pile you may be preventing them from completing melds.
Pay attention to the cards your opponent draw from the stock pile so you can avoid throwing them cards they need to complete their melds. To reduce their deadwood count, many players choose to avoid picking up card of high value. You can use this opportunity to form melds out of these cards easily.

In a multi-round Gin Rummy game catching your opponents off guard by knocking early during a round will pay off more than waiting for Gin in the long run.

* In both ring games and tournaments, it is advisable that you knock early to avoid the risk of undercut.

In case you achieved a significant advantage over your opponents during previous rounds, it is best to avoid any further risks, and so to maintain the current score status.

When forming melds you want to go for 4 card sets rather consecutive runs, to prevent your opponents from laying off their unmatching cards at the end of the round.

When it comes to ring games, the points are not accumulated after each round is over, and so it is advisable you go for a gin rather thank knock, since this move pays more. 

Kaluki Rules


Kaluki is another classic skill-based Rummy game that incorporates the use of wild cards and is best played with 2-4 players. Players are always dealt 13 cards, no matter how many players participate. The goal in Kaluki, just like in all Rummy games, is to be the first player to get rid of all the cards in your hand, by melding them into sets and runs and laying them down. A "set" contains 3-4 cards of the same value, while a "run" consists of 3 or more consecutive cards of the same suit. The players must begin a turn by drawing a card either from the stick or discard piles, and adding it to their hand. To complete their turn, players must discard a single card from their hand onto the discard pile. Building is an important element of Kaluki. During the their turn, players may add matching cards to melds already laid down on the table during previous rounds either by them or by other players this move is called Building. Players who build onto melded sets and runs on the table, may do so in the following way: either adding the corresponding card of the fourth suit to a 3 card set (in case it contains a Joker, no repeated suits are allowed), or by adding matching consecutive cards to either end of a run. In builds, as in original melds, a Joker can be used as a substitute for any card and acquires the value of the card it represents. The reuse of Joker in Kaluki must be carried out the following way: in a 3 card set that contains a Joke, the Joker may be released for equal ranking cards of both missing only. By adding just one card of one missing suit, a closed 4 card set is formed, from which the Joker may never be released. In case a 3 card set contains two Jokers, players can add either one of the missing suits, releasing one of the Jokers and forming a closed 4 card set. In case a run contains a Joker, the players to hold the card the Joker represents in their hand may use it to release the Joker and reuse it elsewhere. In case players release a Joker they must use it to melds cards and laying them on table at the same turn. The Joker cannot be added to the cards in their hand. There are two ways to win a round of Kaluki Hunt and Going Out. Hunt is when players meld all the cards in their hand, laying them down on the table at once and discarding their last card onto the discard pile all at once and in the same turn while having no umatching cards left. Going Out is when players meld all the cards in their hand, laying them down on the table gradually last card onto the discard pile. In Kaluki, unlike other Rummy games, players cannot "lay off" any cards after a player wins. When the winner calls, the round is immediately over and the defeated opponents cannot dispose of any of the cards they are holding, even if they match any of melds on the table. Players who Hunt are rewarded with 40 points, while their defeated opponents receive penalty points on the amount of the value of the cards in their hand X2. Players who Go Out receive 20 points, while their defeated opponents receive penalty points on the amount of the value of the cards in their hand.

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Oklahoma Gin Rules

Oklahoma Gin is a Gin Rummy variant, which is a skill-based card game for 2-4 players. The game is played with one standard deck of 52 cards. In a 2 player game each player is dealt 10 cards. In a 3-4 player game, each player is dealt 7 cards. The goal in Oklahoma Gin is to be the first player to get rid of all the cards in your hand, by melding them into sets and runs and laying them down. A "set" contains 3-4 cards of the same value, while a "run" consists of 3 or more consecutive cards of the same suit. The players must begin a turn by drawing a card either from the stick or discard piles, and adding it to their hand. To complete their turn, players must discard a single card from their hand onto the discard pile. There are three ways to win a round of Oklahoma Gin: Gin, Knock and Undercut. Gin - is when players meld all the cards in their hand, laying them down on the table at once and discarding their last card - while having no deadwood (unmatching cards) left. Knock - is when players meld all the cards in their hand and their deadwood count is equal to the opening card's face value or lower. Finally, Undercut - is when players' deadwood count is equal to the Knocker's or lower. After players Gin, their opponents may lay their melds down onto the table, to decrease their deadwood count and therefore reduce their amount of penalty points. After players Knock, their defeated opponents may lay their melds down onto the table, and add matching cards to the Knocker's original melds only. Therefore, the Knock move provides the defeated players with an opportunity to reduce their amount of penalty points far more than Gin. The winners of multi-round Oklahoma Gin games are the players to accumulate the highest amount of points. Gin is the move that rewards the winner with the highest amount of points. Players who Gin are rewarded with 25 points, while their defeated opponents receive double the amount of their deadwood count as penalty points. Undercut rewards the winners with 20 points, and their defeated opponents receive the difference in the counts of the winner's deadwood and their own - as penalty points. The last winning move is Knock. This move rewards the Knocker with 10 points, and his defeated opponents are all credited with their deadwood count minus the Knocker's deadwood count as penalty points. In Oklahoma Gin, Aces count as 1 point and all the face cards are worth 10 points, while all other cards are worth their face value.

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