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Play Rummy & Skill Games online
RummyRoyal, the Home of Online Rummy Games, is a dynamic
online Rummy community featuring a suite of fun, exciting and
skillfully challenging Rummy games. RummyRoyal offers the first
ever multi-player online Rummy to a global community of
Rummy
lovers, beginning players, and online gamers searching for new and
sophisticated gaming experiences on the Web.
RummyRoyals founders set out to enhance and improve the quality and
variety of online Rummy by developing an innovative and advanced
downloadable application with the latest technology.
RummyRoyal, owned and operated by R.M. Royal Media Ltd., has
developed a total user-friendly interface and easy-to-follow online
tutorials (for fun or real players) that make learning and playing
Rummy games fun and easy for the entire family. RummyRoyals unique
line-up of online games includes
Traditional Rummy,
Gin Rummy,
Oklahoma Gin,
Kalooki 51,
and Kalooki
40
definitely something for everyone to enjoy!Ring Rummy GamesRing Games, the closest thing to playing a quick casual game of
Rummy offline, are a simple way to enjoy Rummy games when you just
need a quick fix for a one, two or three-round game. Players are
also not able to be eliminated from a Ring Game like they are
tournament play. Points are counted at the end of one, two, or three
rounds of play and the winner is the player with the fewest points.
Single-Table Rummy Tournaments Single-Table Tournaments are a face-paced way to enjoy tournament
play as 2-4 players compete for a larger pool prize. Players who
reach the maximum number of allowable penalty points after several
rounds are eliminated, and the remaining players share the prize.
Multi-Table Rummy Tournaments Multi-Table Tournaments are designed to enable a large number of
players to compete for a large pool prize. These tournaments test a
players ability to hang in there until the exciting conclusion,
exercising a level of grit, patience and strategy over a longer
period of time compared with the shorter Ring Games & Single
Tourneys.

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general, the number of people and their total stake amounts
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RummyRoyal makes up the difference.
The Guaranteed prize is truly guaranteed; unless of course the total
stake amount surpasses the pre-determined prize. In that case, the
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Rummy promotions & Cash Prizes
RummyRoyal rewards its community of players with weekly and monthly
special promotions and events. With built-in and special bonuses for
depositing players as well as instant and automatic free cash
awards, RummyRoyal provides a host of
incentives and prizes to its members. Players are also awarded for
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automatically awarded a 100% Welcome Bonus!
Rummy Royal Customer Experience
RummyRoyal offers the best customer service available and keeps in
touch with its community through chat rooms and forums making a
constant effort to enhance and improve the customer experience at
all times. RummyRoyals dedicated staff of experienced industry
professionals knows that its the players who keep the excitement and
energy flowing in the game rooms and keeping an eye and ear open for
player feedback and suggestions.
Rummy is a popular skill game
Rummy, the 3rd most popular game in the world, is a game of skill
and strategy where players are able to lean on chance and
probability to win. Rummy players must be calculated and strategical
at every move constantly observing the opponents activity in order
to determine the best course of action at every step of the way. The
element of skill not only keeps RummyRoyal games exciting and
challenging, but the games mental stimulation keeps players coming
back again and again.

Gin Rummy Rules
Gin Rummy is a skill-based card game for 2-4 players. The game is
played with one standard deck of 52 cards. In a 2 player game each
player is dealt 10 cards. In a 3-4 player game, each player is dealt
7 cards. The goal in Gin Rummy is to be the first player to get rid
of all the cards in your hand, by melding them into sets and runs
and laying them down. A "set" contains 3-4 cards of the same value,
while a "run" consists of 3 or more consecutive cards of the same
suit. The players must begin a turn by drawing a card either from
the stick or discard piles, and adding it to their hand. To complete
their turn, players must discard a single card from their hand onto
the discard pile. There are three ways to win a round of Gin rummy:
Gin, Knock and Undercut. Gin - is when players meld all the cards in
their hand, laying them down on the table at once and discarding
their last card onto the discard pile - while having no deadwood
(unmatching cards) left. Knock - is when players meld all the cards
in their hand and their deadwood count's total equals 10 or lower.
Finally, Undercut - is when players' deadwood count is equal to the
Knocker's or lower. After players Gin, their opponents may lay their
melds down onto the table, to decrease their deadwood count and
therefore reduce their amount of penalty points. After players
Knock, their defeated opponents may lay their melds down onto the
table, and add matching cards to the Knocker's original melds only.
Therefore, the Knock move provides the defeated players with an
opportunity to reduce their amount of penalty points far more than
Gin. The winners of multi-round Gin Rummy games are the players to
accumulate the highest amount of points. Gin is the move that
rewards the winner with the highest amount of points. Players who
Gin are rewarded with 25 points, while their defeated opponents
receive double the amount of their deadwood count as penalty points.
Undercut rewards the winners with 20 points, and their defeated
opponents receive the difference in the counts of the winner's
deadwood and their own - as penalty points. The last winning move is
Knock. This move rewards the Knocker with 10 points, and his
defeated opponents are all credited with their deadwood count minus
the Knocker's deadwood count as penalty points. In Gin Rummy, Aces
count as 1 point and all the face cards are worth 10 points, while
all other cards are worth their face value.
Gin Rummy Strategy
 Gin Rummy is a classic skill-based card game that leaves much room
for personal rummy strategy. The following tips can be seen as a
list of basic guidelines that can help unravel some of the game's
basic elements that incorporate the use of skill.
A single standard deck of 52 cards is used in Gin Rummy. This
determines certain aspects of the game as well as dictates some
guidelines you want to pay attention to.
First, since only one deck of cards is being used, in case a card
you need has been discarded onto the discard pile while you cannot
pick it up, note that it is not likely to show up again in this
round. Therefore, you might want to reconsider your melding strategy
accordingly. In addition, a Gin Rummy round is usually over after half way
through the deck, therefore, at this stage you might want to get rid
of any high cards that do not match any of your melds to reduce your
deadwood count.
When drawing cards, it is advisable that you pick up cards from the
stock pile rather than the discard pile. This way your opponents
will have a much harder time keeping track of the cards in your
hand. Another good reason to draw cards from the stock pile is
related to the hands of your opponents. Since the cards discarded
onto the discard pile are cards your opponents do not need, by
picking up cards from the stock pile you may be preventing them from
completing melds. Pay attention to the cards your opponent draw from the stock pile so
you can avoid throwing them cards they need to complete their melds.
To reduce their deadwood count, many players choose to avoid picking
up card of high value. You can use this opportunity to form melds
out of these cards easily.
In a multi-round Gin Rummy game catching your opponents off guard by
knocking early during a round will pay off more than waiting for Gin
in the long run.
* In both ring games and tournaments, it is advisable that you knock
early to avoid the risk of undercut.
In case you achieved a significant advantage over your opponents
during previous rounds, it is best to avoid any further risks, and
so to maintain the current score status.
When forming melds you want to go for 4 card sets rather consecutive
runs, to prevent your opponents from laying off their unmatching
cards at the end of the round.
When it comes to ring games, the points are not accumulated after
each round is over, and so it is advisable you go for a gin rather
thank knock, since this move pays more.
Kaluki Rules
Kaluki is another classic skill-based Rummy game that incorporates
the use of wild cards and is best played with 2-4 players. Players
are always dealt 13 cards, no matter how many players participate.
The goal in Kaluki, just like in all Rummy games, is to be the first
player to get rid of all the cards in your hand, by melding them
into sets and runs and laying them down. A "set" contains 3-4 cards
of the same value, while a "run" consists of 3 or more consecutive
cards of the same suit. The players must begin a turn by drawing a
card either from the stick or discard piles, and adding it to their
hand. To complete their turn, players must discard a single card
from their hand onto the discard pile. Building is an important
element of Kaluki. During the their turn, players may add matching
cards to melds already laid down on the table during previous rounds
either by them or by other players this move is called Building.
Players who build onto melded sets and runs on the table, may do so
in the following way: either adding the corresponding card of the
fourth suit to a 3 card set (in case it contains a Joker, no
repeated suits are allowed), or by adding matching consecutive cards
to either end of a run. In builds, as in original melds, a Joker can
be used as a substitute for any card and acquires the value of the
card it represents. The reuse of Joker in Kaluki must be carried out
the following way: in a 3 card set that contains a Joke, the Joker
may be released for equal ranking cards of both missing only. By
adding just one card of one missing suit, a closed 4 card set is
formed, from which the Joker may never be released. In case a 3 card
set contains two Jokers, players can add either one of the missing
suits, releasing one of the Jokers and forming a closed 4 card set.
In case a run contains a Joker, the players to hold the card the
Joker represents in their hand may use it to release the Joker and
reuse it elsewhere. In case players release a Joker they must use it
to melds cards and laying them on table at the same turn. The Joker
cannot be added to the cards in their hand. There are two ways to
win a round of Kaluki Hunt and Going Out. Hunt is when players meld
all the cards in their hand, laying them down on the table at once
and discarding their last card onto the discard pile all at once and
in the same turn while having no umatching cards left. Going Out is
when players meld all the cards in their hand, laying them down on
the table gradually last card onto the discard pile. In Kaluki,
unlike other Rummy games, players cannot "lay off" any cards after a
player wins. When the winner calls, the round is immediately over
and the defeated opponents cannot dispose of any of the cards they
are holding, even if they match any of melds on the table. Players
who Hunt are rewarded with 40 points, while their defeated opponents
receive penalty points on the amount of the value of the cards in
their hand X2. Players who Go Out receive 20 points, while their
defeated opponents receive penalty points on the amount of the value
of the cards in their hand.

Oklahoma Gin Rules
Oklahoma Gin is a Gin Rummy variant, which is a skill-based card
game for 2-4 players. The game is played with one standard deck of
52 cards. In a 2 player game each player is dealt 10 cards. In a 3-4
player game, each player is dealt 7 cards. The goal in Oklahoma Gin
is to be the first player to get rid of all the cards in your hand,
by melding them into sets and runs and laying them down. A "set"
contains 3-4 cards of the same value, while a "run" consists of 3 or
more consecutive cards of the same suit. The players must begin a
turn by drawing a card either from the stick or discard piles, and
adding it to their hand. To complete their turn, players must
discard a single card from their hand onto the discard pile. There
are three ways to win a round of Oklahoma Gin: Gin, Knock and
Undercut. Gin - is when players meld all the cards in their hand,
laying them down on the table at once and discarding their last card
- while having no deadwood (unmatching cards) left. Knock - is when
players meld all the cards in their hand and their deadwood count is
equal to the opening card's face value or lower. Finally, Undercut -
is when players' deadwood count is equal to the Knocker's or lower.
After players Gin, their opponents may lay their melds down onto the
table, to decrease their deadwood count and therefore reduce their
amount of penalty points. After players Knock, their defeated
opponents may lay their melds down onto the table, and add matching
cards to the Knocker's original melds only. Therefore, the Knock
move provides the defeated players with an opportunity to reduce
their amount of penalty points far more than Gin. The winners of
multi-round Oklahoma Gin games are the players to accumulate the
highest amount of points. Gin is the move that rewards the winner
with the highest amount of points. Players who Gin are rewarded with
25 points, while their defeated opponents receive double the amount
of their deadwood count as penalty points. Undercut rewards the
winners with 20 points, and their defeated opponents receive the
difference in the counts of the winner's deadwood and their own - as
penalty points. The last winning move is Knock. This move rewards
the Knocker with 10 points, and his defeated opponents are all
credited with their deadwood count minus the Knocker's deadwood
count as penalty points. In Oklahoma Gin, Aces count as 1 point and
all the face cards are worth 10 points, while all other cards are
worth their face value.
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